Recommended because it scores a strong 33 tile points, cashes in rare high-value letters, covers plenty of board space with 5 letters.
Bright and showy.
Useful when your rack is short on E but you still need to cash a 10-point Z.
Recommended because it scores a strong 33 tile points, cashes in rare high-value letters, covers plenty of board space with 5 letters.
Bright and showy.
Recommended because it scores a strong 24 tile points, cashes in rare high-value letters, covers plenty of board space with 6 letters.
A hard crystalline mineral.
Recommended because it scores a strong 25 tile points, cashes in rare high-value letters.
To make a hissing sound.
Recommended because it scores a strong 19 tile points, cashes in rare high-value letters, covers plenty of board space with 5 letters.
Wildly unreasonable.
Recommended because it scores a strong 18 tile points, cashes in rare high-value letters.
Comfortable and warm.
Recommended because it scores a strong 14 tile points, covers plenty of board space with 5 letters, keeps a balanced vowel-to-consonant leave.
Relating to zones.
Results are ordered by strategic score rather than alphabetically, so the plays most worth making appear first. Each card shows the tile score, the word length and why the word ranks where it does. Save a word to revisit it later, or open a solver to filter against the exact letters on your rack.
Word validity depends on the lexicon your game uses. This prototype ranks against a small demonstration list; a licensed commercial dictionary will expand these pages before launch.
49 sample lists published · see them all